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Who Wins
- Pre-6, you lose the 2v2 hard: you have no mobility, short range early, and Pantheon's level 2 all-in with stun into Vel'Koz E root is a near-guaranteed kill on you.
- Post-6, you gain meaningful range with W active, but Ezreal's E and Vel'Koz's knockback still let them disengage or punish you before you stack damage.
Synergy & Trading
- Your best trading pattern is to let Pantheon initiate with his stun, then immediately activate W and auto-attack from max range while they are locked in CC — never trade without Pantheon's stun landing first.
- Avoid extended trades without W active because Ezreal can E away and Vel'Koz will out-poke you in short windows.
Wave Control/Roaming
- Push the wave as fast as possible once you have W active, because your sustained DPS under W shreds minions and forces Ezreal and Vel'Koz to either take poke or lose CS.
- Avoid slow-pushing early without Pantheon nearby, as you are extremely vulnerable to a dive or hard engage when the wave is frozen near their tower.
Mistakes to Avoid
- Never walk up to CS without tracking Vel'Koz's E cooldown — a root into Pantheon's stun is a death sentence for you at any point in the laning phase.
- Do not try to fight without your W active; your base stats are too weak early to survive a trade without the range advantage it provides.
Created on 08/05/2026
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