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Jinx & Blitzcrank vs Miss Fortune & Seraphine

Jinx
You
Blitzcrank
VS

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Who Wins

  • Pre-6, you lose extended poke trades because MF's Q bounces between you and Blitzcrank for consistent free damage and Seraphine's E slow makes it hard to dodge or reposition, so you must play passive until Blitzcrank lands a hook.
  • Post-6, you win if Blitzcrank initiates correctly and you immediately place E Chompers on the hooked target, then R to execute low-health enemies — but you lose if MF gets her R off freely since your kit has no interrupt.

Synergy & Trading

  • Your best trading pattern is to let Blitzcrank hook, then immediately switch to minigun (Q toggle off rocket launcher) for fast attack speed to shred the hooked target, drop E Chompers at their feet, and use W Zap to slow if they try to escape after the knockup ends.
  • Do not open with rocket launcher autos in a hook combo — the slow attack speed loses you the damage window.

Wave Control/Roaming

  • You want to slow-push the wave with rockets to build a large wave, then crash it and reset, because this forces MF and Seraphine under tower and creates hook opportunities in the cramped space near their tower.
  • Avoid freezing near your own tower unless you are significantly behind, as it wastes Blitzcrank's hook threat range.

Mistakes to Avoid

  • Do not stand in a straight line with Blitzcrank because MF's Q will bounce between you both for double damage, and Seraphine's Q hits multiple targets — always position offset from your support to split their poke efficiency.
Created on 07/09/2026
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