LaneDiff costs me $50/month to run. If it helped you win a lane, a small tip keeps it alive. 💙
$0 / $50 raised this month
Who Wins
- Pre-6, you win hard if you land a Q because Jinx's damage on a hooked target is devastating and MF/Seraphine have no reliable escape — however, if you miss Q you are extremely vulnerable since your W is on cooldown and they can freely poke you down with MF's Q bounce damage and Seraphine's E slow into auto resets.
- Post-6, you still win 2v2 if you initiate correctly, but Seraphine's R can interrupt your combo chain and MF's R can shred both of you if you clump, so you need to hook then immediately R to prevent MF from channeling her ultimate.
Synergy & Trading
- Your trading pattern is hook → W dash → E knockup → Jinx follows up with Chompers (E) placed under the hooked target so they cannot escape after the knockup ends.
- Never use W to dash in without a successful Q landing first, as MF's passive double-shot and Seraphine's empowered Q poke will punish your cooldown window severely.
Wave Control/Roaming
- You want to play behind the wave and threaten hooks from brush angles rather than standing in lane, because Seraphine's Q poke and MF's Q bounce chip you down quickly if you are visible.
- Let Jinx slow-push or freeze near your tower when you are low on health to deny them free engage windows.
Mistakes to Avoid
- Do not use your R reactively to save yourself after a failed engage — your R is a knockback and interrupt tool that should be saved to cancel MF's R or Seraphine's R during their channeling, not wasted on a single auto-attack trade.
Created on 07/09/2026
🛠️ Something wrong?