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Who Wins
- Pre-6, you win the 2v2 due to your range advantage and headshot passive generating consistent poke that Jinx cannot match in early auto trades; post-6, your R gives you a kill threat but Jinx's R also scales the threat in reverse, and Brand's CC makes all-ins dangerous, so the 2v2 becomes closer and you should not overcommit.
Synergy & Trading
- Use your Q through minions to poke Jinx while staying outside Brand's E+Q stun range; when Seraphine lands her E root, immediately follow with a headshot and Q to maximize burst before Brand can respond with his combo.
Wave Control/Roaming
- Push the wave hard early with your range to deny Jinx farm under tower, as she is weaker than you in early CS trades and struggles to last-hit safely under pressure; avoid freezing since a frozen wave near their tower lets Brand walk up and threaten you with his short-range combo.
Mistakes to Avoid
- Do not stand in predictable positions that let Brand land his E on both you and Seraphine simultaneously, as a double-stun into Brand's full combo will delete you even through Seraphine's shields; always respect the angle of Brand's E before committing to any trade.
Created on 07/14/2026
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