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Who Wins
- Pre-6, you and Camille lose the 2v2 unless Camille lands a clean E hook — Ashe's W slow and Seraphine's E root give the enemy duo strong peel and disengage that neutralizes Camille's dive.
- Post-6, your R gives you a long-range finisher and zone tool, but Ashe R can interrupt Camille's engage from across the map, so the 2v2 remains contested rather than clearly won.
Synergy & Trading
- Let Camille initiate with E onto Ashe, then immediately follow with Q to chunk Ashe before Seraphine can shield or heal — your job is to burst the ADC before the support's sustain kicks in.
- Avoid extended trades where Seraphine stacks passive shields and heals repeatedly; you want short, explosive exchanges.
Wave Control/Roaming
- You have strong waveclear with Q and W, so push the wave consistently to deny Ashe her slow-push setup and force Seraphine to spend mana on wave rather than poke.
- Shoving also creates roam windows for Camille and forces the enemy to choose between following or losing tower plates.
Mistakes to Avoid
- Do not use Q reactively to poke Seraphine when she's shielded — you waste your primary damage tool on a shielded target and lose the ability to follow up on Camille's engage.
- Respect Ashe's W range; she can kite you indefinitely if you position aggressively without Camille's hook landing first.
Created on 07/06/2026
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