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Who Wins
- Pre-6 you lose the 2v2 — you are immobile without R, Janna can knock you away mid-trade, and Ezreal can kite your W slow while you have no dash to close.
- Post-6 with R active, your E becomes a wall-crossing dash and your W becomes a heavy-slow laser, which combined with Seraphine's CC makes you genuinely threatening, but Janna's knockback timing is still the deciding factor.
Synergy & Trading
- Stack Q passively on minions before engaging, then activate R and immediately use W laser to slow both enemies while Seraphine lands E or R CC — your splash on-hit damage during R shreds through Janna's shield faster than Ezreal's single-target poke can sustain.
- Never trade without at least partial Q stacks, as your damage output without them is significantly lower than Ezreal's baseline.
Wave Control/Roaming
- You want a slow push into a crash, then back — you have no sustain and Ezreal will whittle you down in a prolonged freeze situation.
- After crashing, use the recall window to come back with items, since your crit-AP hybrid scaling means even small item advantages translate to noticeable damage spikes.
Mistakes to Avoid
- Do not use E during R to chase aggressively into Janna's zone — Janna's W tornado and R will punish a reckless dash, and you will have burned your repositioning tool with no follow-up.
- Your E during R is best used to reposition laterally or escape, not to dive into a Janna who still has abilities up.
Created on 09/11/2026
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