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Who Wins
- Pre-6 you and Ezreal have clear lane dominance — your tornado threat alone prevents Yunara from walking up, and Seraphine's combo requires setup time that you can interrupt with W or R.
- Post-6 the matchup tightens because Yunara's R dash can close over terrain and Seraphine's R CC is wide enough that your knockback timing becomes the entire game.
Synergy & Trading
- Your best pattern is to position your W tornado charge between Yunara and Ezreal at all times, threatening to interrupt any Yunara R dash or Seraphine E engagement before it connects.
- When Ezreal pokes Seraphine low, shield Ezreal and move aggressively to zone — do not shield reactively, use it proactively to extend Ezreal's poke windows.
Wave Control/Roaming
- You should not roam in this matchup — Seraphine has wave clear to crash and follow, and leaving Ezreal alone against Yunara post-6 is a death sentence since Yunara can all-in him without your peel.
- If you must roam, only do so after a wave crash when both enemies have recalled, and only if mid is an immediate kill opportunity.
Mistakes to Avoid
- Do not use R as a pure heal tool when Yunara is in R state — the knockback is the critical component, and mistiming it by panicking into a heal-focused cast means Yunara stays on Ezreal with full splash damage active.
- Save R specifically to interrupt Yunara's extended fight window, not to recover health after the damage is already done.
Created on 09/11/2026
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