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Yasuo vs Locke

Yasuo
You
VS
Locke

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Who Wins

  • Pre-6 you win this lane if you play aggressively at level 1 and 2, using your passive shield to absorb the first Q hit and then closing with E before Locke can stack to 3 marks — your sustained DPS with Q knockup threat and E resets on minions gives you far more kill pressure than Locke's setup-dependent burst at early levels.
  • Post-6, the matchup becomes genuinely dangerous because Locke's R hard-counters your tendency to dive in, and if you're below the execution threshold with R active, a single E-W combo from Locke ends the fight instantly.

How to Trade

  • Your best trading pattern is to bait Locke's Q by walking up and immediately sidestepping or using E through a minion, then punishing the whiff with a full Q-auto-Q combo before his stacks are rebuilt — Locke's damage is almost entirely stack-dependent, so forcing him to spend cooldowns without payoff wins you the trade.
  • If he has 3 stacks on you, disengage immediately with E rather than fighting through it, because his E-W follow-up on a marked target deals more damage than you can output in the same window.

Wave Control

  • Push the wave fast and look for roam opportunities, because Locke's wave clear is not exceptional pre-6 and a shoved wave forces him to choose between following you or losing CS — your roam threat with E mobility is significantly higher than his.
  • Avoid letting the wave freeze near his tower, as that is his ideal setup environment where he can Q you safely while you have no minions to E through for trades.

Mistakes to Avoid

  • Do not use Wind Wall reactively or save it for his E — his R is the ability that kills you, and a mistimed or wasted Wind Wall means his R slow and execution mark will end the fight before you can respond.
  • Also avoid all-inning Locke when his W is available and you are below 50% health, because the W true damage combined with his passive bonus damage on missing health means your own aggression accelerates your death.
Created on 06/25/2026
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