LaneDiff costs me $50/month to run. If it helped you win a lane, a small tip keeps it alive. 💙
$0 / $50 raised this month
Who Wins
- Pre-6, you win the lane through consistent auto-attack poke and Gold Card threat, which discourages Locke from walking up to stack Q — his kit requires proximity to be effective, and your range advantage punishes that.
- Post-6, the matchup shifts significantly in Locke's favor in a straight 1v1 because his R execution threshold and E-W burst can kill you before you can respond, so your R's value becomes almost entirely about roaming rather than winning the side lane.
How to Trade
- Use Blue Card to push the wave and sustain mana, then look for Gold Card procs when Locke walks up to Q — a successful stun interrupts his combo flow and forces him to take true damage from W without being able to recast it for the heal.
- Avoid extended trades at all costs; your damage output in a sustained fight is far lower than his once he has Q stacks and W active.
Wave Control
- Prioritize fast wave clear with Blue Card to maintain priority, which lets you roam with R before Locke can punish your absence — your global presence is your primary win condition in this matchup, not winning the 1v1.
- If Locke shoves into you, respect the wave and farm safely under tower rather than contesting in the open, where his E blink can close the gap instantly.
Mistakes to Avoid
- Do not stand still or walk predictably when Locke has Q stacks on you — his E blink has enough range to punish any static positioning, and getting hit by a full stack E-W combo at 70% HP is often lethal.
- Avoid using your R to roam if the wave is in a state where Locke can dive your tower or take plates freely, as giving him uncontested pressure in lane while you roam can snowball his gold lead faster than your roam generates value.
Created on 07/14/2026
🛠️ Something wrong?