LaneDiff costs me $50/month to run. If it helped you win a lane, a small tip keeps it alive. 💙
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Who Wins
- Pre-6, you have a strong level 2 hook spike and your E slow can set up Zeri's poke pattern effectively — however, Neeko's level 2 E root is equally threatening and if she lands it on you, Jinx can freely auto you down since you are a melee support with low base armor.
- The 2v2 pre-6 is hook-dependent for both sides; the team that lands CC first wins the trade.
- Post-6, Neeko's R is a significant threat to you specifically since you are slow and cannot dash out of it, making the 2v2 post-6 slightly unfavorable unless you hook Jinx before Neeko can channel.
Synergy & Trading
- Hook Jinx when she steps up to last-hit or use Q on Neeko when she is out of position — Jinx is the primary kill target because she has no mobility and dies quickly once hooked.
- After landing a hook, immediately use E to slow the target further and allow Zeri to dash in for the kill; do not waste your hook on Neeko if her clone is nearby.
Wave Control/Roaming
- Roam when the wave is pushed to the enemy tower and Zeri can safely freeze or maintain the wave alone — your hook is one of the strongest roam tools in the game and a mid hook can snowball the game significantly.
- Avoid roaming when Neeko is missing from the lane, as she may be setting up a dive on Zeri with Jinx, and Zeri cannot 1v2 safely without your presence.
Mistakes to Avoid
- Do not stand in a predictable position where Neeko can land her E on both you and Zeri simultaneously — her root hitting both of you gives Jinx a free extended trade that you cannot recover from.
- Spread positioning with Zeri so that a single Neeko E cannot CC both of you, and always track Neeko's clone before committing to an aggressive play.
Created on 09/21/2026
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