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Who Wins
- Pre-6 you win this lane clearly — your range lets you poke Locke before he can stack Q, your blind shuts down his E follow-up and on-hit passive, and your poison sustain-drains his health faster than he can trade back.
- Post-6 the matchup tightens because his R can catch you in a slow and execute you below threshold, but you retain the advantage as long as you maintain vision control with shrooms around his R landing zones.
How to Trade
- Your optimal trade pattern is to auto-attack to apply poison, immediately back off to range, and use Q to poke when Locke tries to walk up for Q stacks — never let him build three Q stacks on you without punishing him with a blind the moment he tries to E in.
- If he does E in, blind immediately and kite backward; his W makes him tanky during the all-in but the blind window is long enough to severely reduce his damage output.
Wave Control
- Place shrooms in the brush and along common E blink paths to deny Locke safe approach angles and to reveal his positioning before he can set up a combo — shroom vision is especially valuable post-6 to pre-emptively spot where he might throw his R totem.
- Keep the wave slightly pushed to force Locke under tower where his E blink angles are predictable and his R totem placement is telegraphed.
Mistakes to Avoid
- Do not overextend to chase Locke when he retreats after a failed trade — his W gives him a burst of movement speed and he can recast it to heal, meaning a chase often results in you eating a full Q-E combo when his cooldowns reset.
- Respect his post-6 all-in potential and avoid low-health situations near his R totem, as the execution threshold is a real kill condition even when you think you have enough HP to survive.
Created on 07/17/2026
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