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Who Wins
- Pre-6 you have a meaningful advantage at level 1 and 2 because your range lets you stack poison before she can engage, but at level 3 her full combo trades favorably if she closes the gap cleanly, so you must respect her all-in threat and not overcommit to poke.
- Post-6 her R removes your primary defensive tool of kiting, so you need to play around your R mushrooms and terrain to avoid being caught in the open.
How to Trade
- Your best trading pattern is to auto-attack and immediately walk back to reset her engage window, never standing still long enough for her to land a full Q-W-E sequence — your damage comes from repeated short interactions, not sustained fights.
- Use W to reposition laterally rather than straight back, making her Q dashes harder to predict and land.
Wave Control
- Maintain a slow-push or freeze near your tower to deny her the ability to roam and to keep her in a position where she must walk into your poke to interact with the wave.
- Placing R mushrooms in the brush and along her approach paths is not optional — it is the primary way you extend your effective threat range and punish her gap-close attempts.
Mistakes to Avoid
- Do not get baited into extended fights thinking your blind from Q wins the trade outright — she can still W and E during the blind duration, and her base damage is high enough that a full combo hurts regardless.
- Avoid pushing the wave past river without deep vision, as her post-6 roam threat combined with your immobility makes you an easy target for coordinated dives.
Created on 07/27/2026
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