LaneDiff costs me $50/month to run. If it helped you win a lane, a small tip keeps it alive. 💙
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Who Wins
- Pre-6, you lose extended trades at level 1 and 2 due to Teemo's range advantage and poison sustaining damage between your engages, but at level 3 your full Q-W-E combo deals enough burst to punish him if he overextends past the wave.
- Post-6, your R gives you a reliable gap-close that bypasses his kiting, and if you land it on top of him you win the all-in decisively since your damage output far exceeds his in a committed fight.
How to Trade
- Your best pattern is to use minions as cover to close distance, proc Q twice through the wave, then immediately W into him and E to extend the trade before he can reposition — never trade in short bursts because his poison will win the attrition war.
- Avoid chasing him into open space; force him to either fight near the wave or take a full combo by threatening his positioning.
Wave Control
- Push the wave hard early to deny him safe poke range and force him under tower, where his kiting space is limited and your gap-close becomes far more threatening.
- If you can crash a wave and roam, do so — sitting in lane against sustained ranged poke is one of the worst positions you can be in as a melee champion.
Mistakes to Avoid
- Do not walk up to trade without a clear engage path, because eating two or three auto-attacks plus poison before landing your combo puts you in a deficit that compounds over time.
- Avoid using R reactively as an escape tool; save it as your primary engage mechanism, since without it you have no reliable way to stick to him.
Created on 07/27/2026
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