Who Wins
- You win pre-6 through sustain and Q disruption of Draven's axe catching, but lose all-ins to Rell's engage.
- Post-6 becomes more even as your R can counter-engage Rell's R, but positioning becomes critical.
Synergy & Trading
- Use W to sustain Caitlyn's poke trades and E to empower her autos when Draven goes for axes.
- Land Q when Draven is locked in axe-catching animations or when Rell telegraphs W engage.
Wave Control/Roaming
- Roam when Draven is low and forced to back, or when you have a slow push building.
- Optimal timings are after successful trades that force enemy recalls or when mid lane has setup for ganks.
Mistakes to Avoid
- Don't waste Q on minions or use it predictively without setup as missing it gives Rell free engage windows.
- Never position where Rell can W-Flash onto you as your death enables easy Draven double kills.
Created on 01/01/2026
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