Who Wins
- You win pre-6 trades through superior range and Nami's sustain, but Draven wins all-ins if he catches axes consistently.
- Post-6 you maintain advantage through R execute potential and better poke, but must respect Rell's R engage range.
Synergy & Trading
- Auto-attack Draven when he goes for axes, then immediately step back to avoid his return trade.
- Use Q through minions to poke both enemies while Nami provides W sustain and E empowerment.
Wave Control/Roaming
- Push early waves to establish range advantage and force Draven to farm under tower where axe catching is harder.
- Maintain slow pushes to build minion advantages for trades while avoiding hard shoves that enable Rell roams.
Mistakes to Avoid
- Don't use E aggressively for trades as it's your only escape from Rell's W-Flash-R combo.
- Never fight in melee range even with item advantages since Draven's damage output will overwhelm you.
Created on 01/01/2026
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