Who Wins
- Draven + Lulu wins pre-6 through superior burst damage and crowd control, with Lulu's W polymorph being particularly devastating.
- Post-6 your R provides strong teamfight utility, but they maintain 2v2 dominance through raw damage output.
Synergy & Trading
- Use Q poke when Draven is catching axes or Lulu is out of position, then immediately W your ADC for sustain and movement speed.
- Focus on short poke trades rather than extended fights, using E to disengage when they commit hard.
Wave Control/Roaming
- Roam during cannon waves when your ADC can safely farm under tower, particularly after level 6 when your R provides game-changing teamfight impact.
- Look for roams when Draven backs or loses axes, as Lulu alone cannot punish your absence effectively.
Mistakes to Avoid
- Never waste E defensively against poke since you need it to counter their all-in potential with polymorph and Draven's damage.
- Don't use W for poke sustain when expecting an all-in, as the movement speed is crucial for dodging Draven axes.
Created on 12/06/2025
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