Who Wins
- Draven + Lulu wins pre-6 through superior early damage and Lulu's W polymorph denying your mobility.
- Post-6 you gain significant teamfight potential with R executes, but they still win isolated 2v2s due to Draven's raw damage output.
Synergy & Trading
- Use Q rockets to poke from maximum range while Milio provides W sustain, then switch to minigun only when Draven commits without axes or Lulu abilities.
- Focus on short trades using your range advantage rather than extended fights where Draven's DPS dominates.
Wave Control/Roaming
- Push early waves with Q rockets to establish range control, then maintain a slow push to build minion advantage for trades.
- Avoid hard shoving without vision as Draven excels at punishing overextended positions with his mobility.
Mistakes to Avoid
- Never fight when Draven has both axes spinning and Lulu has W available, as the polymorph will lock you down for a guaranteed death.
- Don't greed for CS when low on mana since you lose all trading power without Q rocket poke.
Created on 12/06/2025
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