Who Wins
- Pre-6 you win if Thresh lands hooks since your rocket damage and W slow give strong follow-up against immobile targets.
- Post-6 becomes more difficult as Corki gains R poke and W mobility, but you still win extended fights if Thresh creates picks.
Synergy & Trading
- Switch to rockets when Thresh engages to maximize your damage range and hit both enemies with splash.
- Use W to follow up on Thresh's Q or to slow retreating enemies, and place E traps to cut off escape routes during engages.
Wave Control/Roaming
- Push waves with rockets to create roam opportunities for Thresh and deny Corki's ability to freeze.
- Reset waves before backing to prevent Corki from building large minion advantages with his waveclear.
Mistakes to Avoid
- Don't stay in minigun form when enemies have engage potential, as you need rocket range to stay safe from Swain E and Corki W.
- Avoid face-checking bushes without Thresh, as Swain's combo can kill you before you can react.
Created on 04/12/2026
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