Who Wins
- Ashe wins level 2 with W poke and Seraphine E follow-up, but you win level 6 since your R execute potential outweighs Ashe's R engage when Tahm can W you to safety.
- The range disadvantage early makes level 2 fights heavily favor them.
Synergy & Trading
- Use Q rockets to match Ashe's range during trades, then switch to minigun only when Tahm lands Q or when they're forced into melee range.
- Let Tahm initiate with Q slow, then follow up with W-E combo while he stacks passive for devour threat.
Wave Control/Roaming
- Push for early level 2 to minimize their poke advantage, then look to freeze near your tower where Tahm's W can easily save you from Ashe R engages.
- Avoid slow pushing mid-game as Seraphine's waveclear will create awkward recall timings.
Mistakes to Avoid
- Don't stay in rocket form when Seraphine has E available, as the self-slow makes you an easy target for her charm into Ashe follow-up.
- Never use E aggressively without Tahm's W available, since you have no other escape from Ashe R.
Created on 11/21/2025
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