Who Wins
- Draven + Braum wins pre-6 due to Draven's superior early damage and Braum's engage potential with Q, while your range advantage isn't enough to overcome their all-in threat.
- Post-6 you gain significant teamfight potential with R, but they still win isolated 2v2s unless you have perfect positioning.
Synergy & Trading
- Use your range advantage to poke with rockets (Q) when Braum is out of position, then immediately switch to minigun for CS or extended trades when Swain lands E.
- Focus on following up Swain's E pulls with W traps and rocket splash damage rather than trying to initiate trades yourself.
Wave Control/Roaming
- Push early waves with rockets to establish range control and prevent Draven from freely catching axes, but be ready to thin the wave before it crashes to avoid extended trades.
- After first back, look to freeze near your tower where Swain can protect you and Braum can't easily engage.
Mistakes to Avoid
- Never walk up to contest CS when Braum has Q available and Draven is in axe-catching range, as this guarantees a losing trade or death.
- Don't use W aggressively for poke when your escape tools are down, since Braum's Q into Draven follow-up is lethal.
Created on 12/03/2025
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