Braum & Draven vs Jinx & Swain

Braum
You
Draven
VS

Tap any portrait to switch perspective

Who Wins

  • You win pre-6 through superior engage potential with Q and Draven's follow-up damage, while Swain-Jinx lacks the early game power to match your all-in threat.
  • Post-6 becomes more skill-dependent as Swain's R provides strong sustain, but your Q-R combo still creates winning opportunities if executed properly.

Synergy & Trading

  • Engage with Q when Swain is out of position or has used E, then follow up with auto-attacks to stack passive while Draven maximizes damage output.
  • Use E defensively to block Swain's E or Jinx's W, then look for immediate counter-engage rather than extended trades where Swain can heal.

Wave Control/Roaming

  • Roam when Draven has wave control and can safely farm, typically after successful trades or when enemies recall with low health.
  • Best roam timings are level 3-4 for mid ganks or level 6+ for jungle skirmishes, as your Q-R combo provides strong pick potential.

Mistakes to Avoid

  • Don't waste Q on targets you can't follow up on, especially when Swain can immediately E you back or when you're out of position for Draven to help.
  • Avoid using E too early in trades when multiple enemy abilities are still available, instead save it for the most impactful ability (usually Swain's E).
Created on 12/03/2025
🛠️ Something wrong?