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Who Wins
- Pre-6, you win the 2v2 due to superior range (650 vs 550) and Syndra's poke synergy — you can zone Tristana off CS and punish her short range before she scales.
- Post-6, the lane becomes more contested: Tristana's R gives her burst-and-disengage, and Seraphine's R can lock you down, so you no longer have a clean advantage and must respect all-in attempts.
Synergy & Trading
- Use your Q through minions to poke Tristana when she steps up to CS, then follow with an auto from range to stack passive headshots — Syndra's E into your headshot trap is your highest-damage combo and should be the primary kill setup.
- Avoid extended trades where Seraphine can layer heals and shields, keeping exchanges short and ranged.
Wave Control/Roaming
- Push the wave consistently with Q to maintain lane priority, which denies Tristana her preferred slow-push setup and lets Syndra roam or contest vision.
- A fast-pushed wave also forces Tristana to CS under tower, where her short range is punished and she loses stacks on her passive.
Mistakes to Avoid
- Do not stand in predictable positions that let Seraphine land her E root, because a rooted Caitlyn with no net escape is an easy kill setup for Tristana's all-in.
- Avoid burning your E aggressively for damage — keep it as a disengage tool since you have no other reliable escape against Tristana's jump-in.
Created on 08/16/2026
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