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Who Wins
- Pre-6, you and Lulu win short trades at level 1 and 2 because your auto range is the longest in the game and Ezreal must walk up to Q you, but Seraphine's level 2 E slow into Ezreal Q combo can turn a trade quickly if you overextend; post-6, you win the 2v2 if Lulu R is available, as the knockup into your R execute on a low-health Ezreal or Seraphine is a reliable kill condition.
Synergy & Trading
- Use your E trap to zone Seraphine away from Ezreal rather than placing it randomly — a trap under Seraphine's feet forces her to either take the root or reposition, breaking their coordinated poke pattern and letting you auto Ezreal freely while Lulu Q threatens him.
Wave Control/Roaming
- Shove the wave constantly with headshot procs on the cannon minion and auto-attack priority; a pushed wave forces Ezreal to farm under tower where his Q last-hitting is less efficient, and it opens roam windows for Lulu without you losing CS.
Mistakes to Avoid
- Do not walk forward to land headshots on champions when Seraphine's E is off cooldown — the slow into Ezreal Q trades are exactly how this lane punishes Caitlyn aggression, and you have the range to poke safely without needing to step into their threat zone.
Created on 07/04/2026
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