Who Wins
- You lose level 2 fights against Draven+Karma's raw damage and sustain, but you win level 6 with your R engage potential combined with Caitlyn's traps and range.
- Your early game is about survival and setting up picks rather than winning straight fights.
Synergy & Trading
- Land Q stuns to enable Caitlyn's headshot procs and follow-up damage, then use W to sustain through Karma's poke.
- Focus on short trades where your Q CC allows Caitlyn to get free damage rather than extended fights favoring Draven.
Wave Control/Roaming
- Yes, roam after shoving waves since Caitlyn can farm safely with her range advantage.
- Optimal timings are after recalls, when Caitlyn has item spikes, or when you have R available for cross-map plays.
Mistakes to Avoid
- Don't waste your Q on minions when enemies are in range for stuns, as this removes your only reliable engage tool.
- Avoid roaming when Draven has a significant item advantage, as he can dive your ADC even under tower.
Created on 11/27/2025
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