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Who Wins
- Pre-6, you have a strong level 2 spike — getting E at level 2 before Zyra gets her second ability gives you a free charm trade where Corki's passive autos deal significant damage to whichever target you lock down.
- Post-6, you are the dominant force in this 2v2 because your R gives you three repositions to dodge Zyra's root and Ezreal's Q while diving onto their backline, and Corki's R spam during your engage is nearly impossible to survive.
Synergy & Trading
- Your best pattern is to bait Zyra's Q root by walking aggressively toward her, then sidestepping it and immediately E-ing Ezreal who is likely repositioning — Ezreal is the kill target because he has lower base HP and Zyra's plants cannot save him fast enough once he is charmed.
- After the charm lands, use R dash to close distance, auto, and let Corki clean up with R missiles while you use remaining R dashes to dodge Zyra's retaliation.
Wave Control/Roaming
- You should roam aggressively after pushing the wave with Q — your roam threat is one of the highest in the game and Zyra cannot follow you, so mid and jungle skirmishes are where you create the most value.
- The optimal roam timing is when Ezreal has used E defensively and is temporarily less mobile, because Zyra alone cannot stop Corki from freezing or diving, and Ezreal without E is vulnerable to Corki's poke.
Mistakes to Avoid
- Do not use all three R dashes in the 2v2 engage without confirming Zyra's root is on cooldown — if you burn all three dashes to engage and Zyra immediately roots you, you have no mobility to escape and Ezreal's Q will finish you.
- Many Ahri players R in recklessly and get rooted mid-combo, turning a winning engage into a death.
Created on 08/14/2026
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