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Scuttle Contest
- At level 3, you lose the scuttle fight against Graves unless you land Q to close the gap and he has no E available — his short-range shotgun burst, passive armor stacks, and E dash make him extremely slippery and punishing in short trades.
- From level 6, you can win a 1v1 if you land Q to cancel his E escape, then immediately R to lock him in place and unload full combo, but only if he has already used E on cooldown.
Predicted Jungle Path
- Graves most commonly runs a full clear starting Red Buff side, then Raptors or Wolves into Scuttle, prioritizing a fast level 3 with high tempo — he will contest your scuttle or look for an early invade on your second buff if he identifies a path mismatch.
Invade or Not
- You should not invade Graves early; his burst at levels 2-3 in tight jungle corridors heavily favors him due to point-blank Q damage and passive armor.
- If you want to invade, wait until level 6 when you have R to lock him down, and target his Red Buff side when you have vision confirming he is on the opposite side of the map.
Mistakes to Avoid
- Do not attempt to fight Graves in brush or narrow jungle paths where his Q and E are most effective — walking into him without Q already charged and ready to gap-close means you eat full burst before you can proc your passive armor shred, and you will lose the trade decisively.
Created on 07/31/2026
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