Who Wins
- You lose level 2 all-ins due to Draven's raw damage output and Swain's E pull combo, but win level 6 fights with your R zone control and Yunara's transcendent state power spike.
- Your Q blind is strong but Swain can still land E-W combo and Yunara lacks escape tools early.
Synergy & Trading
- Poke with auto-Q-auto when Draven goes for CS, then let Yunara follow up with W slow and Q-enhanced autos for extended trades.
- Focus on short trades early since you can't match their all-in potential without ultimate advantage.
Wave Control/Roaming
- Push early waves to get level 2 first and avoid Swain's level 2 all-in, then maintain slow pushes to build minion advantages for trades.
- After 6, use R mushrooms to control river and jungle entrances while farming safely.
Mistakes to Avoid
- Don't waste Q on Swain when Draven is in range to trade back freely, and avoid face-checking bushes where Swain E can catch you without minion blocks.
- Never all-in pre-6 even with Q blind since their combined burst exceeds your trading potential.
Created on 11/30/2025
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