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Who Wins
- Pre-6, Seraphine and Morgana win the 2v2 because Morgana's E negates your hook and Seraphine's poke forces you out of position before you can engage; post-6, you gain kill pressure with R resets but Morgana's E still hard-counters your all-in window, so you need to bait it out first.
Synergy & Trading
- Your best pattern is to use W to close distance stealthily, wait for Morgana to waste E on Jinx or a minion, then immediately Q to hook the exposed target and chain into R for the kill; never commit your Q while E is available on either enemy.
Wave Control/Roaming
- You want a slow push into a freeze-breaking dive or roam, not a fast push — pushing fast gives Seraphine free poke on you under tower and removes your roam threat since the wave bounces back; let Jinx build a slow push so you can roam mid with R reset potential.
Mistakes to Avoid
- Do not hook into Morgana's E blindly — this is the single most common Pyke mistake in this matchup and it wastes your entire engage window, leaving you and Jinx exposed to Seraphine's sustained poke with no follow-up.
Created on 07/18/2026
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