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Who Wins
- Pre-6 you win this matchup at every stage — your ranged cannon form lets you poke Warwick freely at levels 1 and 2 before he can meaningfully respond, and your level 3 hammer E-Q all-in is a genuine kill threat if he's been poked to around 60% HP.
- Post-6, Warwick's R changes the dynamic because it bypasses your E knockback on the engage, so you must respect his all-in range and avoid letting him walk up to you at full HP.
How to Trade
- Your optimal pattern is to alternate between cannon form E-Q poke to chunk Warwick's HP, then switch to hammer form only when he overextends or you want to punish a specific mistake — the gate switch itself should be used to reposition, not just for the damage.
- Avoid committing to long hammer-form fights because Warwick's W passive and Q healing will sustain through extended melee exchanges and eventually tip the trade in his favor.
Wave Control
- Push the wave consistently with cannon form to force Warwick under tower, which limits his ability to walk up and trade on his terms while also denying him passive farm patterns.
- A frozen wave near your side is dangerous for you because it gives Warwick a short lane to close distance without tower threat — keeping the wave pushed or resetting it to a neutral state is safer.
Mistakes to Avoid
- Do not use your E knockback reactively as a panic button when Warwick is already in melee range, because the cast time and positioning requirement mean he may already be on top of you — you need to use it preemptively to stop his approach before he closes the gap.
- Burning your E defensively at the wrong moment leaves you with no escape tool for his R, which is when he will kill you.
Created on 07/12/2026
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