Who Wins
- You lose level 2 fights due to range disadvantage and lack of transformation, but win level 6 with full combo potential and Seraphine's R setup.
- Your melee form all-in becomes viable once Seraphine can reliably land crowd control.
Synergy & Trading
- Your best trading pattern is Q-E poke in ranged form when Seraphine lands E, then transform to melee for all-in if they're low enough.
- Always follow Seraphine's crowd control immediately with your highest damage combo available.
Wave Control/Roaming
- Focus on slow pushing to build minion advantages for all-ins, as you need minion support to gap close effectively against their range.
- Avoid hard shoving unless you can recall safely, since you're vulnerable to ganks when overextended.
Mistakes to Avoid
- Avoid transforming to melee form without a clear kill opportunity or Seraphine's crowd control, as Ashe and Senna will kite you easily.
- Never waste your ranged Q-E combo on minions when enemies are in range for poke.
Created on 11/30/2025
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