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Scuttle Contest
- At level 3, you win the scuttle fight if you can land your E dash to close the gap and sustain through your passive healing while trading — your on-hit empowered Q snips deal consistent damage and your passive max HP damage punishes any extended trade.
- However, if you get hit by multiple Q stacks before engaging, the bonus magic damage on-hit from consumed stacks can chunk you significantly before you stabilize, so engage only when you have HP advantage or can force the fight on your terms near terrain.
Predicted Jungle Path
- From level 6, your sure win condition is forcing a prolonged 1v1 where you use W to nullify his Q nail application and E dash attempts — without stacking Q marks on you, his burst combo falls apart and your sustained damage through passive healing and Q snips will outlast him.
- You need to bait his E blink first, then immediately pop W to make his follow-up attacks and Q marks ineffective, then trade freely with your own E-empowered attacks.
Invade or Not
- He will likely run a full clear starting red or blue buff depending on side, then path toward scuttle with a standard 3-camp clear — his W true damage self-damage mechanic means he clears fast but enters fights slightly lower HP, so he may back before contesting scuttle if his clear was rough.
- Expect him to look for early ganks post-level 3 on overextended lanes since his E blink plus Q slow setup makes him a strong early ganker.
Mistakes to Avoid
- Do not use W reactively after he has already applied 3 Q stacks on you — at that point his basic attacks and E will consume the marks for massive burst regardless of your W, so W must be used proactively to prevent stack accumulation in the first place.
- Entering W after stacks are already applied wastes your primary defensive tool and leaves you exposed to his full combo damage.
Created on 07/19/2026
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