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Who Wins
- Pre-6, you lose the 2v2 if Jinx gets to auto-trade freely — her range advantage with rockets and Soraka's sustain outpaces your poke unless Rakan lands an engage.
- Post-6, your R gives you long-range poke and you can burst Soraka out of position, but Jinx's R threat means you can never fully commit without escape ready.
Synergy & Trading
- Use your Q to poke Jinx off the wave while staying outside her rocket range, and rely on Rakan's W engage to burst Soraka before she can heal — the combo works best when you E in immediately after Rakan lands to secure the kill before Soraka's R can save her.
Wave Control/Roaming
- Push the wave consistently with Q to deny Jinx her preferred slow-push setup, since Jinx wants a large wave to crash and scale — keeping the wave even or slightly in your favor prevents her from getting free cannon minions and forces her to use rockets to last-hit, burning mana.
Mistakes to Avoid
- Do not use your E aggressively to chase kills without a guaranteed exit path — Jinx's W root and Soraka's E silence can lock you in place after your E is burned, and you have no mobility left to escape their follow-up.
Created on 09/05/2026
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