Who Wins
- You win level 2 with Swain's E setup into your W-Q combo, but lose level 6 when Ashe R + Karma R-Q burst becomes too threatening.
- Swain's R provides sustain but Karma's shields and movement speed make extended fights favor them.
Synergy & Trading
- Use your range advantage to poke with Q when enemies are grouped, then follow up with W traps when Swain lands E pulls.
- Auto-attack the pulled target while they're CC'd, then back off before Karma can R-Q retaliate.
Wave Control/Roaming
- Push early waves hard with Q to establish level 2 advantage and trap control around river bushes.
- After level 6, maintain slow pushes to avoid Ashe R engages while keeping minions between you and Karma's poke.
Mistakes to Avoid
- Don't overextend for trap placements against Ashe R engage range, as Karma's R-E can quickly close gaps for follow-up.
- Avoid using Q to waveclear when Swain's E is down, leaving you vulnerable to Ashe W + Karma R-Q trades.
Created on 11/25/2025
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