Who Wins
- You win level 2 with Rell's W engage potential against their weaker early game, but lose level 6 as MF's R combined with Sona's R creates devastating AOE damage that outscales your single-target burst.
- Your range advantage diminishes significantly once MF hits her power spike with ultimate availability.
Synergy & Trading
- Focus on auto-Q-auto trades when MF steps up for CS, using your 650 range to poke safely while Rell threatens W engage if they overextend.
- Coordinate with Rell's W cooldown windows - when it's up, play aggressive for all-ins, when it's down, focus on safe farming and headshot procs on minions.
Wave Control/Roaming
- Push for early level 2 advantage then maintain a slow push to build minion advantage for Rell's engage opportunities.
- Avoid hard shoving after level 6 unless you have vision control, as MF-Sona excel at punishing overextended positions with their ultimate combo.
Mistakes to Avoid
- Never stand in minion waves against MF as her Q bounce and E AOE will chunk you heavily while also pushing the wave.
- Avoid fighting in tight spaces or near walls where Rell's W can easily land multi-person engages that favor the enemy's AOE damage composition.
Created on 11/23/2025
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