Who Wins
- You win level 2 with Annie's flash-combo threat, and you maintain advantage at level 6 with superior mobility and pick potential.
- Your charm into Annie's burst creates guaranteed kills on either enemy.
Synergy & Trading
- Land charm on either target, then let Annie follow up with full combo while you use Q and W for additional damage.
- Save your ultimate charges for repositioning or chasing down low health targets after Annie's initial burst.
Wave Control/Roaming
- Push waves and roam to mid or jungle after level 6, especially when Annie has flash and ultimate available.
- Time roams around enemy recalls or when your wave is pushing into their tower.
Mistakes to Avoid
- Don't waste charm on minions or use it without Annie's follow-up damage available.
- Never engage without ultimate charges since you need the mobility to avoid Aatrox's knockup chains.
Created on 11/14/2025
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